Abstract strategy game

Results: 218



#Item
91Economics / Quantal response equilibrium / Nash equilibrium / Strategic dominance / Solution concept / Outcome / Matrix / Strategy / Nash / Game theory / Problem solving / Science

STRATEGIC AND BEHAVIORAL DECOMPOSITION OF 2 × 2 × · · · × 2 GAMES DANIEL T. JESSIE AND DONALD G. SAARI Abstract. It is shown how to decompose all 2 × 2 × · · · × 2 games into their strategic and behavioral pa

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Source URL: www.imbs.uci.edu

Language: English - Date: 2014-11-04 13:01:37
92Game theory / Abstract strategy games / Search algorithms / Minimax / Reversi / Othello / Backgammon / Heuristic / Logistello / Games / Game artificial intelligence / Video board games

Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation Simon M. Lucas Department of Computer Science University of Essex, Colchester, UK [removed]

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Source URL: algoval.essex.ac.uk

Language: English - Date: 2006-03-31 10:00:22
93Mathematics / Lebesgue measure / Nash equilibrium / Probability space / Strategy / Sigma-algebra / Measure / Event / Correlated equilibrium / Game theory / Mathematical analysis / Probability theory

On Pure-Strategy Equilibria in Games with Correlated Information∗ M. Ali Khan† and Yongchao Zhang‡§ Abstract: Aumann[removed]showed that the set of independent objective pure-strategy equilibrium payoffs of a suit

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Source URL: wakame.econ.hit-u.ac.jp

Language: English - Date: 2015-04-07 02:10:16
94Self-confirming equilibrium / Nash equilibrium / Bayesian game / Extensive-form game / Strategy / Solution concept / Strategic dominance / Best response / The Intuitive Criterion / Game theory / Problem solving / Economics

Learning to Play Bayesian Games1 Eddie Dekel, Drew Fudenberg and David K. Levine2 First draft: December 23, 1996 Current revision: July 22, 2002 Abstract

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Source URL: www.dklevine.com

Language: English - Date: 2003-11-04 12:28:39
95Nash equilibrium / Subgame / Strategy / Information set / Bayesian game / Game theory / Extensive-form game / Solution concept

Superstition and Rational Learning1 Drew Fudenberg and David K. Levine2 This version: [removed]First version: [removed]Abstract: We argue that some but not all superstitions can persist when learning is rational and players

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Source URL: www.dklevine.com

Language: English - Date: 2005-07-18 17:35:40
96Nash equilibrium / Proper equilibrium / Strategy / Sequential equilibrium / Best response / Rationalizability / Solution concept / Coordination game / Outcome / Game theory / Problem solving / Decision theory

Tenable strategy blocks and settled equilibria∗ Roger Myerson† and Jörgen Weibull‡ September 3, 2012. This version: November 28, 2014. Abstract. When people interact in familiar settings, social conventions usuall

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Source URL: www.economics.ox.ac.uk

Language: English - Date: 2015-04-07 05:48:27
97Game Description Language / Game artificial intelligence / Mathematical games / Tic-tac-toe / Board game / Chess / Nim / Games / Game theory / Abstract strategy games

General Game Playing: Overview of the AAAI Competition∗ Michael Genesereth, Nathaniel Love Stanford University 353 Serra Mall Stanford, CA 94305

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Source URL: logic.stanford.edu

Language: English - Date: 2005-03-29 20:52:20
98Search algorithms / Abstract strategy games / Board games / Computer chess / Computer Go / Minimax / Morpion solitaire / Alpha-beta pruning / Monte Carlo method / Games / Mathematics / Game artificial intelligence

Monte Carlo Tree Search Cameron Browne Computational Creativity Group Imperial College London March 2012

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Source URL: ccg.doc.gold.ac.uk

Language: English - Date: 2013-09-18 10:01:20
99Search algorithms / Artificial intelligence / Evolutionary algorithms / Abstract strategy games / Collective intelligence / Swarm intelligence / Genetic algorithm / Particle swarm optimization / Swarm behaviour / Mathematics / Applied mathematics / Cybernetics

Applying Co-Evolutionary Particle Swarm Optimization to the Egyptian Board Game Seega Ashraf M. Abdelbar Department of Computer Science American University in Cairo [removed]

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Source URL: infoscience.epfl.ch

Language: English - Date: 2011-07-09 03:33:21
100Leisure / Groupware / Human–computer interaction / Multimodal interaction / Computer-supported cooperative work / Board game / Video game genres / Chess / Real-time strategy / Games / Human behavior / Collaboration

Action-Based Communication in High Speed Games ABSTRACT Multiplayer games provide a setting for social interaction and demand a high level of coordination, both cooperative and competitive. Yet there is often very little

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Source URL: hci.usask.ca

Language: English - Date: 2013-04-09 11:43:49
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